Guild Wars 2 - Late Review (2018)
Before anyone asks, no I wasn't able to play Guild Wars 2 on my old account. I pretty much given up on trying to work with CS on that one and created a new account instead.
I'm a little bit late to the party but I was pleasantly surprised to see that not only were there still many people playing but I could see them everywhere!
Guild Wars 2 questing system is design in such a way that there are no ghost towns unlike other traditional MMORPG such as World of Warcraft. If you want to quest, just show up somewhere and something will happen that will require you to team up with other folks to get things done.
The level is adjusted for each area so that everyone faces a challenge at all times. This is perfect for those wanting to help out a new person, like me, but doesn't want to necessarily create a new character.
Obviously, the game isn't without it's flaws. The world is generally bland, I don't particularly feel compel to explore it for any other reason that the incentives the game provides for doing so. The platforming/puzzle elements, which are required for some parts of the game, is not that interesting to me - I found myself looking at youtube for answers on how to do some of them (and I don't like doing that).
- The questing system is amazing.
- The character/armor design looks bad ass.
- Base game is free.
- Good incentive for exploring/questing.
- Always a challenge regardless of area/level.
- Base game is free (should be mentioned again - it's a fantastic deal).
- Beautiful in places.
- Platforming elements are not often obvious and not that interesting in the first place.
- The user interface requires some getting used to.
- Mobs not part of quests, in most areas, do not move from their positions.