Friday, June 21, 2019

Do We Even Need Actors?



I recently saw an interview with Anthony Mackie where he said that he noticed a change in the film industry in the last 10 years. He was saying that actors are no longer what people go to the movies for - they are no longer what marketing is advertising. In the 90s, for example, people would go see movies that Arnold Schwarzenegger or Sylvester Stallone were in because they were fan of the actor.
What he's saying is that the focus is on the character the actor is playing vs the actor themselves (note that he portrayed Falcon in the Marvel Movies).

One of the reason why I agree with him on this is because actors are playing less of a role in movies than they used to. Everything is made by computers so, in a way, why would the actor be the focus of the movie or have any significance part in the advertising? If we think about it, the actor that portrayed hulk in the Infinity War movie had what? 20 min of screen time? After that, it was all animated and only his voice was used.
Don't get me wrong, voice is important but that is also being replaced by digital voice software.

It's so weird to think that actors may soon be replaced by software but it is definitely in the realm of possibilities. Everyday, the software is getting better. It's a matter of time.

Friday, June 14, 2019

Give Recyclable Material A Chance



In Canada, there's currently plans to ban single use plastic. The main reason why people prefer single use plastic is because of it's lower cost over every other options available.
Why is it cheaper to use single use plastic than recyclable alternatives? The logical answer would be that it cost more to produce recyclable material than it does with the single use - at least for now.

It always cost more at the beginning of doing something than it does over time for the simple reason that when we start we have to figure out everything from scratch. Once the process is in place, all we have to do is improve it.

I believe that once recyclable material becomes mainstream, we will find ways to produce it more efficiently and the obvious choice over single use plastic.

Friday, June 7, 2019

When The Sequel isn't As Good



Typically, a version 2 of something is supposed to be a continuity, and sometime an improvement, of its predecessor but it isn't always the case. If we look at movies, there are many sequels that are nothing more than cash grabs. People go in expecting to get a similar experience as the first and are left disappointment.

More recently, I got this feeling with The Crew/The Crew 2. I'm in the odd situation where I played The Crew 2 before The Crew. I never had an interest for the series but got the second game on special and It was good enough for me to get curious about the first one. Basically, I wanted to know what were the areas that were improved between the two games.
I was surprised at how much I connected to the first the crew versus its predecessor. Even though they are from the same series, they took completely different directions - with the first one having much more interesting mechanics than the second.

There are many reasons why subsequent version aren't as good as the original and it's almost always due to money and/or team changes. People working on those projects go in wanting to improve on the original by making changes they feel are best (or most cost effective) but because they don't have the same direction as the original the it just falls flat.