Friday, November 29, 2019

Ubisoft and Extended Game Support

I've owned every major console that came out - I'm a gamer at heart. Lately, not only is most of my gaming time spent on Ubisoft games but I also found myself buying the same game on other devices either to play with friends or see how well it performs there. Obviously, I enjoy the games that I re-buy enough to re-buy them.
In the past week, I re-purchased the Assassin Creed Odyssey game on PC (during Black Friday) and fell in love with the game all over again.

Ubisoft has games for every genre and even though some, like Breakpoint and The Crew, have received "mixed" to "negative" reviews I've connected with them enough to put hundred of hours into each (and re-buying them).

One of the thing I like the most about the company is the support they give to their games after purchase. This business practice is fairly new to the company - I've only seen it for the last 4-5 years. Now, every game they release has 1-2 years of support planned for it. That support can either be patches to fix and improve the game or, in some cases (like Wildlands), entirely new game modes given to players for no additional charges.
The first company where I experienced this type of support was with Blizzard which delivered a patch for Diablo 2 10 years after it's original release... now that's support! When a company, like Blizzard and now Ubisoft, support their game it shows that they care about them and it helps players care about them too. Knowing that a game company support their games gives me confidence when in my purchase - it feels like I get a lot of value over time.
This is something that all game companies should do!

Friday, November 22, 2019

Foodvisor A.I. App is the Future That I Want

Ever wanted to have the nutritional information of what you're eating just by taking a picture of it? This may soon be a reality with the recent investment Foodvisor received to develop the technology.

The idea is pretty simple - take a picture of what you're eating and let the Foodvisor A.I. app estimate it's nutritional content. While it wouldn't be possible to accurately determine the nutritional content of food, just with a picture, it's still nice to have a "best guess" estimate for those of us that are food conscious.
This would be especially useful to those that are looking to loose weight but don't want to track everything they eat manually. Instead, just take a quick picture and let the app make the calculation for you to review later on during the day.

This will not be an easy feat for Foodvisor because for an A.I. to be able to recognize anything it must have a "memory" of images of said item. In the world of food, where there are hundred of ways to cook an item, it could be difficult for the A.I. to recognize items, such as Chicken, if it's cooked in a way that app doesn't recognize.
The important thing here, however, is that we are start developing the technology. This idea is in it's infancy and it can only get better with time. Maybe in the future we'll be able to buy sensors to connect to the app to help it make even more accurate estimates.

Time will tell how good this will be but I am pretty exited about this as I'm not particularly good at keeping track of such things as calories. If this could help with that, then I'm definitely downloading you yet to be released Foodvisor A.I. app!

Friday, November 15, 2019

They Hating The Games I Like

What do you do when the games you love are getting panned by critics and the sales are not that great? This most recently happened to me with the release of Ghost Recon Breakpoint. While I love the game, and I feel it's one of the best I ever played, I feel alone in the sentiment.

This is especially bad because we all know that games that "failed" commercially are not as likely to get subsequent releases. The gaming industry is a business and businesses have to make money in order to remain in business. Basically, why would a company keep pouring money into a franchise that doesn't deliver?

When a game gets bad review, bad sales and bad word to mouth those that haven't yet tried the game for themselves are not as likely to pick it up. They tell themselves that since it feels like most people hated it that they will too and that's a real shame because sometimes real gems are lost this way.
The only thing that I can think of doing in situation like this is to keep sharing positive information about the game with the hopes that it will entice more people on trying it for themselves. Sure, they may hate it but they won't know until they try!