This is where my problem is - I rarely finish my games because I get discouraged by the, often borings, find "X" amount of items in order to unlock "this" or "that". I'm the type of person that needs to get everything but sometime that everything side tracks me so much that I can't get back to the main quests and the game just exhausted all the energy I felt I could give it.
There are a few games where the item hunting are actually fun to do as there's a definite benefit in doing so. I'm thinking here of the games such as Crackdown where the orbs you gathered, while plentiful, was actually helpful in making you character jump higher or unlock other abilities. I mean, this gave a reason for the madness at least.
Most companies, however, don't seem to know how to implement these things properly and mostly just do it in order to insure that the player will visit every inch of the open world... and that sucks!
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