Friday, January 15, 2021

Why I Rarely Finish My Games Anymore

I've mentioned this before but some gaming companies just love adding filler content in their games to inflate the amount of time it takes to complete them. Can we really say that it takes 100 hours to be a game when 40 of those hours was spent looking for chests in order to unlock an achievement? I certainly think not!

This is where my problem is - I rarely finish my games because I get discouraged by the, often borings, find "X" amount of items in order to unlock "this" or "that". I'm the type of person that needs to get everything but sometime that everything side tracks me so much that I can't get back to the main quests and the game just exhausted all the energy I felt I could give it.

There are a few games where the item hunting are actually fun to do as there's a definite benefit in doing so. I'm thinking here of the games such as Crackdown where the orbs you gathered, while plentiful, was actually helpful in making you character jump higher or unlock other abilities. I mean, this gave a reason for the madness at least.

Most companies, however, don't seem to know how to implement these things properly and mostly just do it in order to insure that the player will visit every inch of the open world... and that sucks!

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