Roguelike games, or games that have a degree of procedurally generated content, are the future of gaming. After all, what better way to keep people invested in a game by having the experience continuously changing during each playthrough?
One genre that need better roguelike elements is with battle royale. The appeal of the battle royale is to be dropped in an unknown area trying to be the last man standing. The problem with the major Battle Royale games is that you're dropped in a map that you eventually come familiar with - wouldn't it be cool to have everything change in it every playthrough?
Racing games could also benefit from roguelike elements. Don't get me wrong, I still enjoy going around "Le Mans" racetrack but why not include procedural racetrack? Some games, like Gran Turismo 5 and a few Dirt games had included things like this but it was fairly basic.
Sure, there's a big initial cost in making good roguelike elements in games but it does extend the shelf life of games quite significantly. Spelunky, for example, came out more than 10 years ago and I still play it from time to time.
The future of gaming is in the roguelikes and it's going to be awesome!
No comments:
Post a Comment