My biggest problem with Super Smash Brothers is that it's geared towards the casual crowd and those that want to play it a bit more seriously have to find ways to work around the casual nature of the game. Rivals of Aether, on the other hand, doesn't have any mechanics that relies on luck which means that you, more often than not, win or loose based on your skills.
While this is the game's biggest strength, it's also it's biggest weakness as it makes the game far less approachable which is partly responsible for the, somewhat, empty online lobbies. If you just started, and you do find someone to play with online, you will loose. Most people can only loose a few times in a row before calling it quits and that's a shame because this is a game that deserves far more attention than it currently receives online.
After playing this game for a while, I find it difficult to go back to Super Smash Brothers partly because I've spent the better part of 20 years with that series but also because it doesn't feel as responsive as Rivals of Aether.
Rivals of Aether is available on Xbox, Switch & Steam but the Steam version is by far the best version as it also includes the workshop which includes a lot of amazing content that expands the game in such a way that only a community of fan can.
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